The Team Standing Update screen allows you to manually make changes to the Team's League Standing information, such as (but not limited to): Record (Wins/Losses/Ties), Tie Breakers, Number of Games played, etc…. Generally speaking, the majority of this information is updated automatically as a byproduct of posting scores in League Score Management. This program offers a method for updating selected information that League Score Management cannot, such as the number of Tie Breakers and Seeding.
From the bottom of the screen….
Click Save to save your changes. You will return to the previous screen.
Click Cancel to return to the previous screen without saving any changes.
To exit this program, click 'X' on the title bar. You will be returned to the Main Menu or the previous program.
LSTeamStandingUpdate_Tab1
Wins (LSTeamStanding_Wins)
Accept the default entry or overwrite as needed. This value reflects the number of games this team has won during the course of this League. This number s updated automatically as a byproduct of posting scores in League Score Management.
DeleteLosses (LSTeamStanding_Losses)
Accept the default entry or overwrite as needed. This value reflects the number of games this team has lost during the course of this League. This number s updated automatically as a byproduct of posting scores in League Score Management.
DeleteTies (LSTeamStanding_Ties)
Accept the default entry or overwrite as needed. This value reflects the number of games this team has tiedduring the course of this League. This number s updated automatically as a byproduct of posting scores in League Score Management.
DeleteTie Breaker (LSTeamStanding_TieBreaker)
Accept the default entry or overwrite as needed. This value reflects the team's current tie-break value in your League. The entry in this field is used in conjunction with the Tie Break group on the League Update screen.
To use this field you must have a User Defined Tie Break established in the Tie Break group mentioned above. In the event there is still a tie after all of the other tie breaker options have been exhausted the User Defined option will be used. Enter the tie breaker seed in this field and Save changes. The lower the number the higer the seed/tie-break where "1" is the best value/winner.
DeleteWin Percent (LSTeamStanding_WinPercent)
Accept the default entry or overwrite as needed. This value reflects the team's winning percentage (number of wins divided by number of games played) during the course of this League. This number s updated automatically as a byproduct of posting scores in &/Leaguescores">League Score Management.
DeleteSeed (LSTeamStanding_Seed)
Accept the default entry or overwrite as needed. This value reflects the team's current seeding in your League. This is important information in the event you run a seeded tournament or in the event your league has a playoff between four or more top teams and you need to determine who plays whom in the bracket by pitting the lowest seed vs. the highest seed, the second lowest seed vs. the second highest seed and so on.
DeleteLive Games (LSTeamStanding_LiveGames)
Accept the default entry or overwrite as needed. This value represents the number of scored live games this team has played during the course of this League. This number s updated automatically as a byproduct of posting scores in League Score Management. Whether a game is "practice" or "live" is determined on you League Schedule.
DeleteMissed Games (LSTeamStanding_MissedGames)
Accept the default entry or overwrite as needed. This value represents the number of scored games this team has forfeited due to no-show or not playing during the course of this League. This number s updated automatically as a byproduct of posting scores in League Score Management.
DeletePractice Games (LSTeamStanding_PracticeGames)
Accept the default entry or overwrite as needed. This value represents the number of scored practice games this team has played during the course of this League. This number s updated automatically as a byproduct of posting scores in League Score Management. Whether a game is "practice" or "live" is determined on you League Schedule.
Delete